Apr 24, 2024  
2021-2022 Course Catalog 
    
2021-2022 Course Catalog [ARCHIVED CATALOG]

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ART 1026 - Foundation Digital Art Studio

Credits: 3
Hours/Week: Lecture 1 Lab 4
Course Description: This course is a foundation-level study that explores the concepts of composition through guided digital design projects and demonstrations. This course presents topics that explore artmaking in the digital workspace and the presentation of that digital art in real and virtual environments. Topics also include the use of digital design and art in our culture, and awareness of current digital art and design issues. Open studio hours are available for outside class work if needed.
MnTC Goals
6 Humanities/Fine Arts

Major Content
1. Recent history and use of digital process in the studio and installation art

  1. Art Making and Culture: Why is Art important?
  2. Current state and history of digital imagery
  3. Cultural significance and origins
  4. Inter-media traditions in the 21st Century
  5. Site Specific Installation, Environment Art, Public Art - images in spaces

2. 2D, 3D, 4D Design elements and principles

  1. Introduction to 2D, 3D, 4D Principles Commonalities
  2. Gestalt
  3. Unity and Variety
  4. Time
  5. Space and Environments - digital and physical considerations

3. Idea Generation

  1. Creative problem solving
  2. Convergent and Divergent thinking
  3. Sketchbook/process journal, ideation

4. Software Overview Introduction

  1. Adobe Suite Overview
  2. Adobe Bridge
  3. Photoshop
  4. Illustrator
  5. Premier, Rush
  6. Animate
  7. Why Adobe? Industry Standard? Others?
  8. PC vs MAC pro’s and con’s
  9. Installation/ digital control software options

5. Digital process

  1. 2D, 3D, 4D digital methods
  2. Layering Aesthetic
  3. Creating Versions
  4. Color, Color Balance
  5. Export or Save as?
  6. Staying organized - file structure and creating libraries

6. Peripheral devices

  1. Printers/image setters
  2. 3D Printers/Century College Fab Lab, Maker’s spaces
  3. Digital and Physical spaces
  4. Projectors
  5. Digital/data sensors and trigger devices

7. Critical Analysis

  1. Critical language - subjective, objective
  2. Forms and methods of critique
  3. Charrette Traditions - committee, group thinking
  4. Artist as Facilitator

Learning Outcomes
  1. apply formal elements of art and principles of design to digitally created images, compositions and designs.
  2. demonstrate basic computer operation using digital-imaging software programs.
  3. demonstrate technical abilities by successfully completing a variety of imaging assignments, may include scanning, digital drawing, use of lens-based technology.
  4. identify terminology, advantages and limitations of a variety of digital imaging software.
  5. explain the vital role and value the fine arts and humanities have on the development of culture.
  6. critique the effectiveness of design principles as applied in personal works and works of others.
  7. apply health and safety practices within the discipline.
  8. apply the terms and concepts common to 2D design.

Competency 1 (1-6)
06. 01. Demonstrate awareness of the scope and variety of works in the arts and humanities.

06. 02. Understanding those works as expressions of individual and human values within an historical and social context.

06. 03. Respond critically to works in the arts and humanities.

06. 04. Engage in the creative process or interpretive performance.

06. 05. Articulate an informed personal reaction to works in the arts and humanities.

 


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