Oct 27, 2020
VCT 1145 - Animation 1 Credits: 3
Hours/Week: Lecture 3 Lab None
Course Description: In this class, students will learn about the 12 principles of animation, such as squash and stretch, anticipation, staging, timing, and more. Students will create numerous simple 3D animations to understand those 12 principles as they are seen in game and in film. The basics of bipedal character movement is also covered.
Prerequisite(s): VCT 1141 and VCT 1143 with grades of C or higher.
Recommendation: VCT 1018 and basic computer skills.
- 3D Bipedal animation
- 3D Quadrupedal animation
- Basic Character Facial Animation
At the end of this course, students will be able to:
- observe the difference between Pose to Pose and Straight Ahead Animation.
- identify the use and purpose of Silhouettes and Blocking on animation.
- create multiple bipedal 3D animations
- show the usage of the 12 Principles of Animation
- recognize the importance of and techniques for planning animation.
- explore the importance of research and reference on animation.
Competency 1 (1-6)
Competency 2 (7-10)
Courses and Registration
Add to Portfolio (opens a new window)