Nov 28, 2020
VCT 1012 - Principles of Digital Communications 1 Credits: 3
Hours/Week: Lecture None Lab None
Course Description: This first semester course provides the student with an introduction to the technical and conceptual principles of the visual communications industry and how those principles are applied in its various fields. Creating projects by combining digital mediums such as graphics, sound, animation, video, photography, text and interactivity establishes a strong foundation for classes in the future. Students will develop and present these projects in a variety of digital formats using an assortment of industry standard applications. Exploration of the various career paths within the VCT Industry will also be covered.
- VCT lab concepts, rules, procedures and equipment
- Acquisition, Scanning, and Retouching
- Careers in Digital Video
- Careers in Graphic Design
- Careers in Interactive Media
- Careers in Photography
- Concepts of client interaction
- Design for print
- Developing a professional image
- Digital Photography concepts and applications
- GPS LifePlan resources
- Graphic Design computer applications
- Interactive Media concepts and applications
- Raster and vector graphic formats
- The creative design process
- Video assets, timelines, and linking
- Video editing concepts and applications
- Web Design assets and linking
- Adding media to a portfolio
- Creating a professional Web page
- Researching and following copyright laws
At the end of this course students will be able to:
- function in a computer lab environment.
- use the Macintosh computer platform to execute course assignments.
- use a creative design process
- apply the basic concepts of visual communications within a variety of projects
- create projects using a comprehensive set of visual communication software.
- use various resources to accomplish educational and career goals.
- explain the importance of a portfolio.
- describe the importance of creating a professional identity.
- solve creative problems through the use of critical thinking.
- define copyright laws.
Competency 1 (1-6)
Competency 2 (7-10)
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