|
Nov 21, 2024
|
|
|
|
3DMA 2141 - Animation 2 Credits: 3 Hours/Week: Lecture 2 Lab 1 Course Description: This class focuses on improving the skills of character animation. Topics include advanced body mechanics, quadruped movement, character acting, and game animation. Course activities include working with multiple rigs, improving the critical eye as it relates to breaking down references, and understanding various styles of animation as seen in areas such as games and film. MnTC Goals None
Prerequisite(s): 3DMA 1143 and 3DMA 1145 with grades of “C” or higher Corequisite(s): None Recommendation: None
Major Content
- Animating weight
- Quadrupedal movement
- Character acting
- Performance based animation
- Game cycle based animation
Learning Outcomes At the end of this course students will be able to:
- apply the 12 principles of animations to create personality and believability in a character.
- assess the use and value of the pre-production process on animation.
- create Lip Sync Animation to voice tracks.
- critique animation in games and films.
Minnesota Transfer Curriculum (MnTC): Goals and Competencies Competency Goals (MnTC Goals 1-6) None Theme Goals (MnTC Goals 7-10) None
Courses and Registration
Add to Portfolio (opens a new window)
|
|