|
Mar 11, 2025
|
|
|
|
VCT 1017 - Concept Drawing and Storyboarding Credits: 3 Hours/Week: Lecture NoneLab None Course Description: This course introduces students to the unique concepts and drawing techniques used by 2D & 3D animators, graphic designers, Web designers, and videographers. Hands-on projects emphasize drawing to develop ideas and to create storyboards, thumbnails, and roughs. Communicating the client’s message and the digital implementation of concept drawings in applications such as 3ds max, Adobe Flash, Final Cut Pro, and Adobe InDesign will be discussed. MnTC Goals None
Prerequisite(s): None Corequisite(s): None Recommendation: None
Major Content
- Learning to see
- Concept drawing for animation, video, and film
- Concept drawing: character drawing for animation
- Concept drawing: environments
- Deconstruct a movie scene
- Define the concept: personality, mood, and emotion
- Exaggeration, action, and drama
- Gestures
- Lighting: three-point lighting, quality of light, and mood
- Materials and tools
- Point of view: camera angles, camera framing, and movement
- Sequence Drawing
- Storyboarding: from story to storyboard
- Successful thumbnails and roughs
- The Concept or Mind Map
- Using positive and negative space
- Visual references and inspiration
Learning Outcomes At the end of this course students will be able to:
- use visual references for ideas.
- discuss the application of concept drawing in digital applications.
- apply the principles and elements of design to concept drawings, storyboards, and roughs
- create thumbnails and roughs
- use a concept map to conceive ideas.
- create storyboards.
- create concept drawings of characters and environments.
- use a digital graphics tablet as a drawing tool.
- visually describe camera angles, camera framing, and movement with storyboards.
- communicate a storyline with storyboards.
- articulate concepts through drawing.
Courses and Registration
Add to Portfolio (opens a new window)
|
|