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Nov 21, 2024
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VCT 2026 - 3D Animation II Credits: 3 Hours/Week: Lecture NoneLab None Course Description: In this hands-on, project-oriented course, students will design and create advanced 3D animation projects emphasizing character modeling and animation. Using the industry-standard 3ds max application, projects will involve the use of advanced 3D modeling and character animation techniques, compound objects, subdivision surface modeling, the creation and application of textures, advanced camera and lighting techniques, and the application of advanced particle systems and space warps. MnTC Goals None
Prerequisite(s): VCT 2025 . Corequisite(s): None Recommendation: None
Major Content
- Animating with space warps
- Animation and storyboarding
- Building and animating hierarchies
- Character design
- Character modeling techniques
- Composition and perspective
- Compound objects
- Creative lighting in the digital 3D environment
- Creative use of cameras in the digital 3D environment
- Design theory for animators
- Materials and maps
- Mixing color and light
- Planning 3D design projects
- Review: getting oriented in 3D space
- Review: the 3ds max interface
- Sub-division surface modeling
- UVW Mapping applying materials
- Using particle systems
Learning Outcomes At the end of this course students will be able to:
- create concept drawings of characters.
- critique ones own work and that of other students in group discussions.
- create storyboards
- use advanced 3D modeling techniques.
- use advanced material and mapping techniques.
- use advanced lighting techniques.
- employ creative camera concepts.
- use character animation techniques.
- create advanced 3D animation projects.
- use advanced rendering techniques
- solve design and technical problems through the use of critical thinking.
Courses and Registration
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