Oct 22, 2021  
2017-2018 Course Catalog 
    
2017-2018 Course Catalog [ARCHIVED CATALOG]

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VCT 2025 - 3D Animation I

Credits: 3
Hours/Week: Lecture NoneLab None
Course Description: In this hands-on, project-oriented course, students will design and create 3D animation projects using the industry-standard 3ds max application. The concepts of 3D design and animation will be covered including 3D object creation, modeling, lighting, texture creation and application, as well as 3D animation of objects and cameras.
MnTC Goals
None

Prerequisite(s): VCT 1018  or consent of instructor.
Corequisite(s): None
Recommendation: None

Major Content
  1. 3D Modeling - Building Compound Objects
  2. 3D Modeling - Spline-Based Modeling and Lofting
  3. 3D Modeling - Sub-division surface modeling
  4. 3D Modeling Basics - Standard Primitives
  5. Applying General Animation Concepts
  6. Applying Materials
  7. Assigning Materials to 3D objects
  8. Compositing Scenes and using Video Post
  9. Concepts of the digital 3D world
  10. Creating Lighting and Atmospheric Effects in 3ds max
  11. Creating and Editing Materials and Maps
  12. Exploring Rendering Options in 3D Studio MAX - Rendering Scenes and Animations
  13. The 3ds max interface
  14. Using Hierarchies and Inverse Kinematics in 3D Animation
  15. Using Particle Systems and Space Warps to Create Special Effects
  16. Using the Unwrap UVW Modifier
  17. Using the Virtual Camera in the digital 3D World
  18. Working with the Material Editor in 3ds max

Learning Outcomes
At the end of this course students will be able to:

  1. discuss the concepts of design as they apply to digital 3D modeling and animation.
  2. create digital 3D design and animation projects.
  3. apply rendering and output options in the rendering of 3D scenes and animations.
  4. solve design and technical problems through the use of critical thinking.
  5. critique ones own work and that of other students in group discussions.
  6. create production plans for digital 3D design and animation projects.
  7. apply 3D modeling techniques to standard primitives.
  8. use sub-division surface modeling techniques
  9. use spline-based modeling and lofting techniques.
  10. apply textures and materials to 3D models
  11. use virtual lighting in a digital 3D environment
  12. use virtual cameras in a digital 3D environment.
  13. use atmospheric effects in a digital 3D environment.
  14. use particle systems and space warps.


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