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Nov 24, 2024
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3DMA 2143 - Modeling 2 Credits: 3 Hours/Week: Lecture 2 Lab 1 Course Description: This class focuses on the character development pipeline. Course activities develop a modeling toolkit with focus on box modeling, digital sculpting techniques, character topology, and realistic skin, hair, and clothing. Advanced techniques include realistic vs. stylized texturing, retopologizing high-resolution meshes, and transferring details from high-polygon mesh to texture maps. MnTC Goals None
Prerequisite(s): 3DMA 1143 and 3DMA 1147 with grades of “C” or higher Corequisite(s): None Recommendation: None
Major Content
- Box modeling character techniques
- Character development pipeline
- Digital sculpting
- Texture painting
- High resolution detail transfer
- Retopologizing high-resolution meshes
Learning Outcomes At the end of this course students will be able to:
- adapt current modeling knowledge to a digital sculpting workflow.
- apply complex texturing techniques to mimic the look and feel of real-world objects.
- utilize Normal and Displacement Maps to add detail to a low polygon mesh.
- examine the modeling challenges associated with the students’ own concepts for mechanical, humanoid, and mutated humanoid characters.
- apply concepts of artists’ anatomy to character designs.
Competency 1 (1-6) None Competency 2 (7-10) None Courses and Registration
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