Dec 21, 2024  
2018-2019 Course Catalog 
    
2018-2019 Course Catalog [ARCHIVED CATALOG]

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CSCI 1011 - Introduction to Game Programming

Credits: 3
Hours/Week: Lecture 3 Lab None
Course Description: What goes into creating a computer game? This course, for students with no programming background, explores fundamental game elements such as sprites, basic animation, collision detection, event-response mechanisms, and sound. Students will use game development software to create complete games of varying complexity. By using programming scripts the games’ complexity will be limited only by the students’ imagination and ingenuity.
MnTC Goals
None

Prerequisite(s): Basic computer competency (use of keyboard, mouse, Windows).
Corequisite(s): None
Recommendation: None

Major Content
  1. Basic building blocks of a computer game Objects Sprites Events Sounds Scripts Rooms/levels
  2. Building a first game Introduction to game development software Sprite creation Object creation Object attributes Object actions and interactions The “game loop” Event programming User interactions Generating randomly occurring events
  3. Game categories Building a maze game Building an action game Building a multi-player game Cooperative multi-player Competitive multi-player
  4. History of computer games
  5. Intermediate-level programming topics Using inheritance to simplify object creation Using a controller object Creating scripts to extend the capabilities of the game development system Creating functions Using variables, decisions and loops Incorporating scripts into the game Debugging scripts plus one of the following at the discretion of the instructor
  6. Introduction to other game development environments Comparison of popular game development programming languages C/C++ Java C# Blitz Basic Dark Basic Game engines What a game engine is Comparison of popular game engines in use –or –
  7. Skill set of a computer game developer
  8. The future of computer games Game immersion and where it is headed Games as teaching/learning tools Games as simulators Games as healing tools Social impact of games Do violent games foster aggressiveness? Are games addictive?

Learning Outcomes
At the end of this course students will be able to:

  1. Extend the complexity of a games logic through the use of scripts
  2. Explain why scripting is necessary to extend a game development systems capabilities
  3. Employ inheritance to simplify the creation of related game objects
  4. Identify the key programming elements used in the development of a computer game
  5. Construct games that include multiple rooms and levels
  6. Create multi-player games
  7. Create complete examples of arcade-style games using a game development utility

Competency 1 (1-6)
None
Competency 2 (7-10)
None


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