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Dec 21, 2024
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VCT 2143 - Modeling 2 Credits: 3 Hours/Week: Lecture 3 Lab None Course Description: In this class, students focus on modeling characters utilizing digital sculpting techniques. This class will further develop a student¿s modeling toolkit by focusing on areas such as: characters sculpting, creatures, realistic skin, hair, and clothing. Discussion of developing low-poly cage meshes from high-resolution meshes and then transferring details from the high-polygon mesh to the normal maps of the low-poly mesh will also be covered. MnTC Goals None
Prerequisite(s): VCT 1141 with a grade of C or higher, VCT 1143 with a grade of C or higher, VCT 1147 Corequisite(s): None Recommendation: Basic computer skills.
Major Content
- Digital Sculpting
- Texture Painting
- High Resolution Detail Transfer
Learning Outcomes At the end of this course, students will be able to:
- adapt current modeling knowledge to a digital sculpting workflow
- add to existing understanding of texturing to create more complex shaders and mimic the look of real world objects.
- utilize Normal and Displacement Maps to add detail to a low polygon mesh
- examine their own concepts for mechanical, humanoid and mutated humanoid characters’ issues and problem solve.
- apply concepts of artists’ anatomy to character designs.
Competency 1 (1-6) None Competency 2 (7-10) None Courses and Registration
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