Dec 21, 2024  
2018-2019 Course Catalog 
    
2018-2019 Course Catalog [ARCHIVED CATALOG]

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VCT 2143 - Modeling 2

Credits: 3
Hours/Week: Lecture 3 Lab None
Course Description: In this class, students focus on modeling characters utilizing digital sculpting techniques. This class will further develop a student¿s modeling toolkit by focusing on areas such as: characters sculpting, creatures, realistic skin, hair, and clothing.  Discussion of developing low-poly cage meshes from high-resolution meshes and then transferring details from the high-polygon mesh to the normal maps of the low-poly mesh will also be covered.
MnTC Goals
None

Prerequisite(s): VCT 1141  with a grade of C or higher, VCT 1143  with a grade of C or higher, VCT 1147
Corequisite(s): None
Recommendation: Basic computer skills.

Major Content
  1. Digital Sculpting
  2. Texture Painting
  3. High Resolution Detail Transfer

Learning Outcomes
At the end of this course, students will be able to:

  1. adapt current modeling knowledge to a digital sculpting workflow
  2. add to existing understanding of texturing to create more complex shaders and mimic the look of real world objects.
  3. utilize Normal and Displacement Maps to add detail to a low polygon mesh
  4. examine their own concepts for mechanical, humanoid and mutated humanoid characters’ issues and problem solve.
  5. apply concepts of artists’ anatomy to character designs.

Competency 1 (1-6)
None
Competency 2 (7-10)
None


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