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Dec 21, 2024
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VCT 2145 - VFX for 3D Credits: 3 Hours/Week: Lecture 3 Lab None Course Description: This course covers both the technical and artistic side of creating visual effects. Students create light setups to render imagery, particle dynamics to simulate fabrics and fluids and other dynamic simulations. By utilizing these techniques which are used with real-time game engines and advanced rendering engines, students develop and understanding of the variety of skills within the visual effects side of 3D animation. MnTC Goals None
Prerequisite(s): VCT 1141 with a grade of C or higher, VCT 1143 with a grade of C or higher, VCT 1145 with a grade of C or higher, VCT 1147 with a grade of C or higher or consent of instructor. Corequisite(s): None Recommendation: Basic computer skills.
Major Content
- 3D Lighting and Rendering
- 3D Particle Effects and Dynamics
- Motion Graphics
Learning Outcomes At the end of this course, students will be able to:
- identify and implement common basic and advanced lighting setups.
- create and refine advanced rendering modes.
- utilize multi-layered rendering strategies to separate elements in a scene.
- use basic VFX techniques within a 2D and 3D programs.
- achieve a realistic blend between rendered foreground footage and background footage.
- develop an understanding of motion graphics tools and techniques.
Competency 1 (1-6) None Competency 2 (7-10) None Courses and Registration
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