Dec 03, 2021  
2017-2018 Course Catalog 
    
2017-2018 Course Catalog [ARCHIVED CATALOG]

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VCT 2087 - Advanced 3D Animation Project

Credits: 3
Hours/Week: Lecture NoneLab None
Course Description: In this advanced 3D Animation Project course, students will use complex rigging, motion-capture data, and freeform animation techniques to animate 3D characters. Advanced special effects using particle systems and space warps for environmental effects will also be covered. Using industry-standard applications such as Autodesks 3ds Max, Mudbox and Motionbuilder, students will design, create, and produce a character and environment, and utilize advanced animation techniques to create a high-quality 3D animation portfolio project.
MnTC Goals
None

Prerequisite(s): VCT 2084  and VCT 2085  or consent of instructor.
Corequisite(s): None
Recommendation: None

Major Content
  1. Conceptualizing, researching, and developing a 3D animation portfolio project
  2. Creating animated object deformations with Space Warps
  3. Creating fire, smoke, rain, snow, wind, water … with Particle Systems
  4. Freeform animation techniques for character animation
  5. Rendering and editing your animation clips for portfolio presentation
  6. Rigging your character with the Biped and the Physique modifier
  7. Working with motion capture data
  8. Working with the Cloth modifier for believable cloth simulations and collisions

Learning Outcomes
At the end of this course students will be able to:

  1. conceptualize a character and its environment
  2. research visual references of a concept for a character and its environment.
  3. develop a storyline for a short 3D animated movie
  4. apply advanced modeling techniques.
  5. apply advanced texturing and lighting techniques.
  6. use advanced rigging techniques with the Biped and the Physique modifier
  7. use motion capture data to animate a character.
  8. use freeform animation techniques to animate a character.
  9. create a highly developed, professional-quality 3D animation
  10. use Particle Systems to create special effects for animation.
  11. use Space Warps to create special effects for animation
  12. use the Cloth modifier for believable cloth simulations and collisions
  13. use the Hair and Fur modifier for believable hair simulations.


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