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Nov 23, 2024
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3DMA 1143 - Beginning 3D Concepts Credits: 3 Hours/Week: Lecture 2 Lab 1 Course Description: This course explores the essential, foundational concepts and techniques in the 3D Animation industry. Topics include modeling, texturing, animation, lighting, rendering, visual effects, and creative problem-solving to produce simple 3D content. The course provides an overview of both the industry production environment and industry-standard software. MnTC Goals None
Prerequisite(s): None Corequisite(s): None Recommendation: Basic computer skills.
Major Content
- The production environment
- 3D modeling
- 3D animation
- UV mapping and texturing
- Basic lighting and rendering
- Basic visual effects
Learning Outcomes
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employ the concepts of animation to create simple 3D animations.
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employ the concepts of 3D modeling with standard primitives, box modeling, and spline-based modeling.
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apply basic lighting and visual effects techniques to a 3D environment.
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apply basic UV map and texture techniques for simple 3D objects.
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evaluate creative solutions through the critical introspection of one’s own work and that of other students’ work in group discussions and critiques.
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apply the concepts of design to digital 3D modeling and animation.
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describe the elements of the 3D industry production environment.
Minnesota Transfer Curriculum (MnTC): Goals and Competencies Competency Goals (MnTC Goals 1-6) None Theme Goals (MnTC Goals 7-10) None
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