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Nov 23, 2024
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3DMA 1147 - Modeling 1 Credits: 3 Hours/Week: Lecture 2 Lab 1 Course Description: This course focuses on modeling and texturing techniques and solidifying skills in these areas. Course activities build on the basics of polygonal modeling, UV Mapping, and goes in depth on topics such as 2D and 3D texture painting techniques, high vs low mesh detailing, and the application of shaders. Projects include developing a variety of hard surface models and differentiating between good and bad topology within the industry. MnTC Goals None
Prerequisite(s): 3DMA 1143 with a grade of “C” or higher Corequisite(s): None Recommendation: Basic computer skills
Major Content
- 3D Polygonal and NURBS modeling
- Good topology techniques
- UV layouts
- High vs low mesh detailing
- 2D and 3D texture painting techniques
- Shaders and materials
- Normal and other texture map baking
Learning Outcomes At the end of this course students will be able to:
- apply 3D polygonal modeling techniques to create 3D models.
- apply texturing techniques and utilize multiple digital tools to create realistic models.
- explore UV mapping and layout techniques.
- build and optimize complex 3D models.
- create, edit, and optimize shaders, layered shaders, and UV layouts.
- extract geometric detail (normal map) and other textures.
- describe the difference between good and bad topology.
Minnesota Transfer Curriculum (MnTC): Goals and Competencies Competency Goals (MnTC Goals 1-6) None Theme Goals (MnTC Goals 7-10) None
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