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Nov 23, 2024
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3DMA 2147 - Advanced 3D Concepts Credits: 3 Hours/Week: Lecture 2 Lab 1 Course Description: This course explores numerous advanced concepts in the 3D Animation field. Emphasis is placed on character-rigging fundamentals and working in a modern game engine. Topics include developing teamwork and collaboration skills as they relate to the 3D animation industry, 3D film production pipelines, and medical animation concepts. MnTC Goals None
Prerequisite(s): 3DMA 2141 and 3DMA 2143 with grades of “C” or higher or Instructor Consent Corequisite(s): None Recommendation: None
Major Content
- Working in a production pipeline
- Character rigging fundamentals
- Asset export and integration from one software package to another
- Product feature list development
- Team collaboration and interaction
Learning Outcomes
- apply basic character rigging techniques for a variety of deployments.
- integrate 3D generated assets into a short film or game pipeline.
- explain the building blocks of game engines and film production asset integration.
- create a highly developed, portfolio-worthy 3D animation project.
- demonstrate teamwork and collaboration skills.
- differentiate medical animation concepts from other forms of 3D animation.
Minnesota Transfer Curriculum (MnTC): Goals and Competencies Competency Goals (MnTC Goals 1-6) None Theme Goals (MnTC Goals 7-10) None
Courses and Registration
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