Nov 23, 2024  
2023-2024 Course Catalog 
    
2023-2024 Course Catalog [ARCHIVED CATALOG]

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3DMA 2143 - Modeling 2

Credits: 3
Hours/Week: Lecture 2 Lab 1
Course Description: This class focuses on the character development pipeline. Course activities develop a modeling toolkit with focus on box modeling, digital sculpting techniques, character topology, and realistic skin, hair, and clothing. Advanced techniques include realistic vs. stylized texturing, retopologizing high-resolution meshes, and transferring details from high-polygon mesh to texture maps.
MnTC Goals
None

Prerequisite(s): 3DMA 1143  and 3DMA 1147  with grades of “C” or higher
Corequisite(s): None
Recommendation: None

Major Content
  1. Box modeling character techniques
  2. Character development pipeline
  3. Digital sculpting
  4. Texture painting
  5. High resolution detail transfer
  6. Retopologizing high-resolution meshes

Learning Outcomes
At the end of this course students will be able to:

  1. adapt current modeling knowledge to a digital sculpting workflow.
  2. apply complex texturing techniques to mimic the look and feel of real-world objects.
  3. utilize Normal and Displacement Maps to add detail to a low polygon mesh.
  4. examine the modeling challenges associated with the students’ own concepts for mechanical, humanoid, and mutated humanoid characters.
  5. apply concepts of artists’ anatomy to character designs.

Minnesota Transfer Curriculum (MnTC): Goals and Competencies
Competency Goals (MnTC Goals 1-6)
None
Theme Goals (MnTC Goals 7-10)
None


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