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Nov 23, 2024
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3DMA 2145 - VFX for 3D Credits: 3 Hours/Week: Lecture 2 Lab 1 Course Description: This course engages both the technical and artistic sides of creating visual effects. Topics include light setups to render imagery, particle dynamics to simulate fabrics and fluids, and other dynamic simulations. Course activities focus on the tools, techniques, and skills required to create visual effects, including real-time game engines and advanced rendering engines. MnTC Goals None
Prerequisite(s): 3DMA 1143 , 3DMA 1145 , and 3DMA 1147 with grades of “C” or higher, or Instructor Consent Corequisite(s): None Recommendation: None
Major Content
- 3D lighting and rendering
- 3D particle effects and dynamics
- Motion graphics
- Advanced rendering engines
Learning Outcomes At the end of this course students will be able to:
- identify and implement common basic and advanced lighting setups.
- create and refine advanced rendering modes.
- utilize multi-layered rendering strategies to separate elements in a scene.
- use basic VFX techniques within a 2D and 3D programs.
- achieve a realistic blend between rendered foreground footage and background footage.
- create particle and other dynamic simulations.
- develop an understanding of motion graphics tools and techniques.
Minnesota Transfer Curriculum (MnTC): Goals and Competencies Competency Goals (MnTC Goals 1-6) None Theme Goals (MnTC Goals 7-10) None
Courses and Registration
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